Respawn Entertainment’s newest FPS title has been one of the most hyped games for a year now. Titanfall promises set the standard for multiplayer First Person Shooter games thanks to its innovative mechanics such as wall running which makes for acrobatic and fluid combat scenarios and the more obvious addition of Titans which are giant mechanized robots designed to wreak havoc.
Titanfall is nothing like any previous FPS you’ve played. Unlike say, Call of Duty or Battlefield you’re actually dropped on to the map from the air through a transport vehicle instead of simply spawning at a given point. While it’s a small change, it is a nice change of pace from the traditional system. Another thing in the long list of new features Titanfall has is the fact that the game doesn’t simply end when a team loses but instead the losing team actually has to return to the space ship which initially dropped them off on the battlefield and then retreat from there, bonus points if they can successfully retreat or bonus points to the winning team if they can bring the ship down before the enemy retreats.
While the game has no single player campaign, there is a multiplayer campaign which is explained through segments in the game in various maps. Due to the multiplayer nature of the campaign, it is nearly impossible to fully grasp the story because of all the bloodthirsty people trying to score a kill off you so the only part of the story you’ll be able to pick up is that the Militia want the IMC gone and vice-versa.
The confusing plot of the game is easily forgivable because what the game lacks in story, it more than makes up for it with its exhilarating gameplay. The shining star of Titanfall is the addition of Titans so let’s get into a bit of detail about them.
When the game starts, every player has a countdown timer of their own which is reduced by completing objectives or scoring kills. When the timer hits zero you have access to your Titan which you can call down from above and then mount it to be in control of a giant monstrosity that annihilates anything its path. Titans vary in their size and speed so you can select the one best accustomed to your needs.
While one may think that controlling such a huge mechanized robot can be a pain, the game is incredibly fluid. The controls are great in your regular Pilot form and in even in your Titan form you’ll always feel maneuverable at all times.
The flow of the game is very fast paced so you will never feel idle, you’ll always be up to something whether it is completing a given objective or simply moving in on someone for the kill and it is because of this flow that one may never feel “safe”, you will always have something that you have to look out for and you can’t just hide in the corner and feel like you’ve avoided everything due to how fast paced the game is and all the chaos that is happening despite the game being limited to a maximum of 12 players. Speaking of chaos and explosions, the game is a marvel to look at with multiple things happening here and there which make for some great visual effects so the game is pretty high up in the graphics department as well.
Despite the multitudes of things that Titanfall executes perfectly, it isn’t all sunshine and rainbows. There are some flaws in the game which hold it back from being the “perfect” FPS with the main thing being variety.
There are only 12 maps and while these are incredibly well designed and large maps, that doesn’t change the fact that they are only 12 which is very few for a game of this generation but Respawn has stated that there will be more coming in soon.
Other than the maps there’s also the lack of variety in game modes and especially weapons. While the weapons in the game are extremely satisfying, they’re relatively a lot less than the amount of weapons in your usual Call of Duty game.
Another gripe I have with the game is that you can’t have a premade of 12 people at the same time. The amount of people you can have in a lobby is capped at 6 which is on the same team so you can’t really choose to play against your friends if you ever feel the desire to do so.
Despite all of amazing innovative things Titanfall does for the FPS genre. There is one thing that stands high above all others and that thing is balance.
One would assume that a game of this scale would have some severely broken things but that is not the case. Everything has its risk and everything has its reward such as a Titan which is a huge monstrosity which on paper seems indestructible but it can actually be sabotaged by a simple pilot who can sneak up behind its back and malfunction its systems or the auto lock pistol which can auto target people in a given radius but takes a couple of seconds to do so and has relatively small range so it explains the risk for reward characteristic well.
With everything considered, Respawn has set the bar for multiplayer FPS games in the future with the brilliant piece of art that is Titanfall.
Graphics score 9
Gameplay score 10
Difficulty score 8
Freshness score 10
Replayability score 10