Have you been wondering if you should be getting Titanfall on the PC or XBOX One? Well there are a number of factors to consider such as controls, gameplay, compatibility and graphics. Here are some of my experiences on both and a great video comparison of the graphics to help you make your choice.
First is whether you like the controls of an FPS on your mouse and keyboard or do you prefer an analog controller. It all depends on what you are comfortable with but having tried both myself, I tend to prefer the mouse and keyboard for one specific reason, with the rapid topsy turvy gameplay of shooting people all around you in z-space the response time of a mouse for looking around is certainly much quicker. Although the same could be said about Battlefield 4, most flying objects are still linear, moving fairly slow and easy enough to target, however in Titanfall, other players can be very random making it much more difficult to track.
Second is compatibility. Many people are concerned with whether their PC system is up to par to handle requirement of playing Titanfall, especially at the level that capture how the game was meant to be enjoyed. Origin EA recommend the following specs.
OS: 64-bit Windows 7, 8, 8.1
CPU: AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
Memory: 4GB RAM
GPU: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT
This isn't too bad, infact fairly low in my opinion. The low requirements even make it a possibility of being a easily ported Mac title. However, with these specs, you are likely to be running it at average graphic specs. I would recommend something a bit higher, I myself play on a Intel i5 3600 with dual XFX Radeon 7870s and it handles well at ultra settings. Although I did run into some glitches during the beta in the training module, they cleared up fine in the real game.
Lastly is the graphics comparison. IGN has done a great job of creating a split screen video that compares the two side by side and in my opinion there are pros and cons to both. The details clearly are much sharper on the PC version, while the XBOX One's details seem to be a bit fuzzier (but this could just be the youtube compression effect). Now in terms of lighting, it's really a matter of preference the ambient occlusion difference are clear. The XBOX One seems to be a bit darker which a much lower gamma and the PC tends to be brighter, not a big deal and again a matter of preference, some people really like the true gamma where place with no light are expected to be pitch black. The last thing which I'm not certain with much is just the matter of the scene rendering particles which on the XBOX One seems more apparent. Dust clouds are dense and visible on the XBOX One while the same dust clouds on the PC are a bit more airily and transparent. It's hard to say what was the actual intention of the developers as to what we should be seeing as opposed to what we are actually seeing.
Take a look at the video side-by-side comparison and well as the stills images, courtesy of IGN and decide for yourself.
Still Frame comparisons below: (Xbox One on left, PC on right) Both systems were captured in 1920x1080, with up-to-date patches as of March 11, 2014. The Xbox One is speculated to be rendering at 1408x792. The PC is running on max, insane settings (GTX 780 Ti).