Guild wars 2 review: Guild Wars 2 is an MMORPG taking place in Tyria a world divided into distinct areas for each of the 5 different races which include: Human, Charr, Norn, Asura and Silvari. Within each map they have their own starting areas. What's unique about Guild Wars 2 is that if you get bored of your own starting area just go to an Asua portal and port to another race’s starting area and grind away quite early on, as opposed to World of Warcaft where racial story-lines don't converge until much later in the game. This also gives friends the freedom of choosing different races while still still sharing the same story at any starting place in the world. Guild Wars 2 also has an interesting leveling system in that you are down leveled to the specific area. This means that a beginning area can be just as difficult for a veteran as it is for a beginner. This makes power leveling more difficult in that veterans can't just help friends power through kills easily, their chance of dying while not as high still exist even at the lowest level areas.
Changing Things Up
This would sound like any other mmo rpg, however Guild wars 2 has strayed away from the traditional rpg to starting a whole new system with Dynamic events and has even eliminated the “holy trinity” where you would usually have a team with dps, tank and heals; in Gw2 everyone is responsible for healing themselves but this doesn’t mean there are no heal skill this just means it’s not a dedicated job. Even though this would seem to take out the team work in the game, gw2 has their dynamic event system to increase teamwork, no more will you have to fight for a mob because as long is the player is able to dish out enough damage everyone can get credit.
PVP vs PVE vs WVW
Structured pvp wise this seem more of a genetic system, where you cap areas and gain points for how long each point is captured, and the reason I don’t bunch up spvp to pvp is because there is another type of pvp which is called World versus World where servers fight over towers, keeps, camps, and sentries. To have fun in WvW your server has to be active or it will just be a bore and you’ll get rolled over by a zerg and that’s never fun. To constast the two pvp types your gear is segregated so spvp can be more balanced to determine real skill, and WvW uses the same gear that you have in pve.
The art in Gw2 is one of the best out there in my opinion, I am a sucker for pretty games. A-net shows you how beautiful Tyria really is though vista they have scattered though all the maps, some more frustrating to get to then others. So with all that beauty you’re going to need a fast machine to bask in it’s wonderful landscapes, detailed bosses and zerg fights.