If you are just starting out in Rust, there are a couple of thing you should know that will help you both survive and thrive. Most new players will get killed in the first 2 to 3 minutes of entering the game so knowing these tips can help you quickly setup a safe place to protect yourself and your resources as you start your adventures in Rust. Jeremy"BigJerms" a Rust veteran now, is going to give you some tips on how to get started and where to farm Rust!
First things first.
When your get started in Rust, you will generally begin with only a rock, a few bandages and a torch. This is the general standard basic starter, however it may very from server to server. The first thing you want to do is get to know your surroundings. It will be difficult if you don't know the map which will become second nature over time. However, you'll notice that there are some standard names for major points of interest in the Rust map such as Little (Small) Rad Town, Big (Large) Rad Town, Resource areas or by the various coast and beaches.
Once you have a good feeling of where you are, you'll want to find some resource nodes like a wood pile or a Rock node. Wood can be farmed directly from tree at a rate of 1 wood per hit, but it is generally time consuming and inefficient. Nodes on the other hand are piles scattered through out the map which can be farmed much quicker.
Wood piles give you roughly about 67-75 wood and Rock nodes give you random amounts of metal ore, sulfur ore and stones. Begin by farming a few rock nodes and wood bundles to build a stone hatchet. With a stone hatchet, you'll be able to gather resources faster than with a rock and expend less energy. Remember that the cost of energy is hunger, so hitting with a rock takes more energy, there for increasing your hunger more rapidly. Your general goal is to use the most efficient tool for each job, ideally metal hatchets for wood nodes and pick-axes for mineral nodes.
Next, you'll want to find a pig but be aware of wolves and bears because they will chase you forever and when you are starting out, you probably won't have any easy way to kill them. Once you have killed a pig and harvest it you'll have approximately 5 pieces of cloth, 8-9 pieces of animal fat and 2 pieces of raw chicken. From this point you can do two things: First build a bow which requires 35 wood and 5 cloth but your also going to need arrows which will require 4 wood and 1 stone to produce 4 arrows.
6 Essential Starting Items
The six essential items are a wooden shelter, campfire, a sleeping bag, a storage box, a workbench and a furnace, generally in that order. Now I'll briefly explain how much each of the items cost in materials and what each of the items do. The very first thing you are going to want to do is build a wooden shelter which requires 50 wood pieces to make and a wood door which requires 30 wood pieces. Once you've done those two things your going to want to farm up enough materials to build five essential items that will put you on the path of being able to build a most excellent base!
The first item is a campfire which requires 5 wood pieces. This item cooks raw chicken breast gathered from animals and makes it edible for consumption and requires you to use wood to fuel it. In the beginning after you've gathered enough wood for a basic shelter and wooden door, and with luck you've killed at least 1 pig, you should be at the point where you are getting hungry. This is why a campfire is essential in the beginning, so that you can have energy to continue gathering. It's a good idea to have the shelter first so that you can safely build the campfire inside for 2 major reason. First is that your food is protected, secondly is that fires are an easy way for threats to spot you in the distance, especially when it begins to get dark.
The second item is a sleeping bag, which requires 15 cloth to produce. In the event of death, this item allows you to spawn where you place it, however you can only respawn at this safe spot once every 4 minutes. Later in the game, once you have established a base, you can build a bed which allows unlimited respawns. Early in the game, especially if you are unfamiliar with the game, there are two very important reason to try and get a sleeping bag early. First is that it's easy to die from something as simple as a randomly spawned aggressive animal or other players. If it is an animal, it is good to have a place to respawn at that is familiar enough for you to quickly retrieve your items before it despawns (disappears). Secondly reason is if you die early in the game, sometimes you might respawn randomly on the map and either have no idea where you were last, or it may take you an extremely long time to return to your items or shelter.
Wood Storage Box
The third item is a wood storage box, which requires 30 wood to create. What this item does for you is it allows you to store 12 items into it but later on you'll be able to find large wood storage crates which allow you to store up to 36 items in it. The primary advantage of a wood storage box is that you won't have to carry all your valuable resources with you all the time. It's good practice to return to your shelter and store what you have gathered to minimize the risk of losing it if you are killed.
The fourth item is the workbench, it costs 8 stones and 50 wood. This item when within range can drastically reduce your crafting time, additionally certain items require a workbench for crafting such as metal doors, guns, metal building parts etc. This is not an early essential item however, it can help you in quickly crafting items such as arrows, and wood planks later on.
The last item is the furnace, it costs 10 low grade fuel (which cost 20 animal fat and 10 cloth to make), 15 stones and 20 wood. A furnace allows you to smelts metal and sulfur ore into metal fragments and sulfur. A furnace requires fuel to operate which can either be wood or low grade fuel. Metal fragments which you can use to build metal doors and other higher level metal items. When you smelt sulfur ore you create sulfur which is used to create gun powder and explosives. In the early game what you'll be primarily concerned with is crafting a metal door for one main reason. Metal doors are far more superior than wooden doors. A wooden door will take approximately 60 hits by a metal hatchet to destroy while a metal door require up to 2 explosives or or 10 grenades at a minimum to destroy.
Planning Where You’ll Settle
Once you have these 5 starting essentials safely in your wooden shelter you can start farming to stockpile wood and metal that you'll need to create a base of your choosing. The first thing to consider in building your initial base is to choose a viable location. There are plenty of options to choose from such as near a Rad Town, a resource area or in the middle of nowhere. The second thing you'll need to decide is where specifically in that location will you want to build. Your options could be hidden in the mountains, off by the coast or if your up for regular skirmishes to the point where you can't sleep at night because your worried about your base, you can opt for building a base out in the open. Each option has it's advantages and dis-advantages. Additionally, there are several different types of bases you can build wide, tall, small, an un-raidable base or something as simple as a 1x1.
Building in the Mountains
If you build in the mountains, you'll have the advantage of being hidden in the beginning. You'll also have the added bonus of using mountain walls as added protection by building into them or close enough that prevents access to certain sides of the base. The dis-advantage of building in the mountains is that you area can be quite limiting in terms of width. Because the area are both steep and surrounded by rocks, it is not always easy to find an area that will support a base that is super wide so your options become limited to building up rather than out.
Building on the Coast & Cliffs
If you build on the coast, you'll have the advantage of being far out from the populated areas so most people will tend to leave you alone until you are big enough to be recognized. Also if you build it right along the coast or a cliff facing the ocean, it will make it impossible to raid your base from the back. The disadvantage is that most coast areas are generally far away from resources, with the exception of Coast Resource which is the coastal region between Big Rad and Civilian Rad.
Building in the Open Fields
If you build out in the open, chances are you can build right in the middle of a resource rich area, either close to animals, wood, minerals or radiation towns for farming weapons and other special items. Open fields if they are level enough give you the flexability of making the base both wide and tall. Also, if your area is relatively open, you'll have a much better advantage when defending since you'll be able to see enemies come and go easily. The disadvantage is that you'll likely be a easy target since you have high visibility, secondly you'll have to defend your base from all fronts and spend more resources constantly to build defensive fortification.
Next, We'll look at how to grind to gather all the resources you need to build a proper base. We'll give you routes that can be used to efficiently gather resources, the best times, and how to stay safe.