Eidos Montreal’s reboot of the franchise which pioneered the first person stealth gameplay does little to bring the series back to its former glory with multiple things done wrong that keep it from its true potential. Thief stays true to its traditional stealth gameplay and has refined the elements of its previous installments; while removing some of the unnecessary features such as the quick-time events. Unfortunately, Thief declines to offer any state of the art innovation in one of the most awaited reboot of the year.
The game starts off on the right foot where the main Protagonist Garret, the Master Thief and his sidekick Erin are in the middle of a job where Erin somehow disrupts a sacred ritual which causes a chain of supernatural events to follow. It causes an abrupt explosion which causes Garret to awaken a year later with absolutely no clue as to what has happened in the time he was unconscious and sets out to find Erin and uncover why the city is under chaos.
While the introduction of the game is pulled off in quite a fascinating way, the game fails to carry over the same momentum due to the extremely poor execution of crucial game elements such as poor dialogue delivery, no distinct character development, monotonous plot and the painful navigation to open the world HUB. Besides this, the melee combat is extremely tedious and repetitive involving the basic two steps of dodging an incoming attack and simply countering it with your own until the other guy dies and the level design fails to offer anything special.
Another major flaw in the game design is its inconsistency, there are certain places in the game which should be seemingly accessible but they aren’t simply because of lags in the developed source codes, most probably. Jumping off ledges carries the same inconsistent behavior as sometimes you’re simply able to run off but sometimes you cannot just because the game faces numerous jitters.
Thief, while it does have it moments is a poorly executed reboot...
The game does have its share of good points such as its astounding graphics and the addition of abilities such as the swoop which is a short range dash allowing you to sneak pass any guards undetected and the focus vision ability which highlights interactive objects in the environment, saving you a fair bit of time. The campaign mode also offers 12 to 18 hours of interesting campaign mode experience; depending on whether or not you choose to explore the side missions which will add quite a number of interesting hours.
Thief, while it does have it moments is a poorly executed reboot and you’ll probably be disappointed if you’ve been a long time fan of the series because even though it does have some things quite well, the same old features outweighs the limited good aspects of the game.