Vel'Koz is the newest addition to the League of Legends champions roster to be released soon on later this month. He's a ranged mage (AP) who will be ideal for the mid lane of Summoner's Rift. He seems to have been designed to mix a number of features from champions including stacks that convert later into true damage, slows and a knock up probably ideal for mid lane Yasuo ganks.
From an aesthetic standpoint it is refreshing to see a non-humanoid champion since there have been comments on the internet that argue that League of Legends has far too many humanoid champions as opposed to more fantasy oriented champions. Vel'Koz seems to be a mix between Starcraft's Void Rays in the way that the ultimate channels the beams together, a Protoss observer in the general shape less the tentacles and the fiery Eye of Sauron in the middle.
Passive: Organic Deconstruction
Vel’Koz’s abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel’Koz’s attacks for a short while.
Q: Plasma Fission
Vel’Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow.
W: Void Rift
Vel’Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.
E: Tectonic Disruption
After a brief delay Vel’Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel’Koz are also knocked back slightly.
R: Life Form Disintegration Ray
Vel’Koz channels a ray of infinite energy that follows the cursor for a brief while, damaging, slowing and Deconstructing all enemies in range.